Posts Tagged ‘Uwe Boll’

Film Review: “Bruno”

Bruno posterSince I’m usually ready to give any movie a go (unless the name Uwe Boll is attached to direct), I figured I’d check out a film I wouldn’t normally be attracted to, and see how it holds up. I have to admit up front that I’ve never been a big fan of Sacha Baron Cohen’s comedy; I’ve never intentionally watched Da Ali G Show, nor did I get caught up in the cultural phenomenon that was Borat.

However, I have to say that Cohen’s newest flick, Bruno, is one hell of a funny film.

As he did in the aforementioned Borat, Cohen takes a fish out of water–in this case, fictional Austrian supermodel Bruno–and plops him in the middle of the U.S., where he tries to rise from his shame of blacklisting in the fashion industry back home, to become famous by any means necessary. One of the things going against Bruno is that he’s gay, and must find a way to fit in with “normal” society in order to achieve his much sought-after fame. The movie is not just a fairly clever take on how much one must compromise themselves to fit in with the standards of others, but also an exposé of the insipid prejudices lurking within all people, from every walk of life. Trust me: if you’re a prim and proper, old-time stodgy bear, this is definitely not the movie for you.

As for the rest of us…it’s time to sit back and have fun! (more…)

How Bad Can It Be?: “Street Fighter: The Legend of Chun-Li”

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When you think about it, there’s no earthly reason why movies based on video games should, as a class, be so atrocious. For one thing, the games themselves are largely cinematic in conception and style; the biggest problem of most adaptations from other media — of imposing a three-act framework on material that lacks structure — is largely absent, since the source game is most often already organized as a series of escalating encounters. Backstory and characterization, however rudimentary, are already in place. And coming from such a design-intensive medium, game-based movies arrive pre-packaged with a deep sense of environment, of atmosphere. The ingredients for success are in place.

And yet, the record speaks for itself. The history of the genre is a grim slog of tax-shelter flops, assembled by Eurohacks for a one-weekend audience of insomniacs, craphounds, and ever-hopeful fanboys. Into this parade o’ crap now steps Street Fighter: The Legend of Chun-Li, dropping straight to DVD this week. A spin-off from the Capcom game (and a sequel or prequel or perhaps paraquel to 1994’s Street Fighter, featuring the once-in-a-lifetime pairing of Van Damme and Raul Julia), Legend has already — though the year is scarce half-over — been branded by several critics as the worst film of 2009.

And I, um — I kind of liked it.

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No Concessions: Indy (and indies)

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Like Jack Lemmon in Glengarry Glen Ross, I’m overjoyed to find myself on the big board, with all the cool kids who’ve written “Most Popular” Popdose posts. And I didn’t even have to do anything new; hell, I called in sick last week, and upon my return there was my weeks-old summer-movie-guide entry, #4 with a bullet. Folks, you’ve taken me this far, so I humbly ask that you take me all the way. The heck with those “worst of the ’80s” music posts: what was so bad about Starship and “Kokomo,” anyway? At the very least I should be in the running for the steak knives.

Indiana Jones and the Kingdom of the Crystal Skull. It was the first movie I pre-raved about in my ever-climbing survey, so a word or two about it is in order. I saw it with my parents, which in itself packed a nostalgic charge, back to 1981 and Raiders of the Lost Ark, when you had to get to the theater early and be prepared to wait an hour to see the show. With “event pictures” opening three per summer weekend nowadays and thousands of screens showing them around the clock, we pretty much just breezed in with 15 minutes to go on Memorial Day, which meant we had to endure a fate worse than a temple of doom: Commercials. Didn’t have those back in 1981—but when I first saw them appended to movies in Hong Kong in the late ’80s, and audiences sitting sheeplike through them, my crystal skull prophesied that the practice would jump the Pacific, and so it did.

My sixth sense also told me that there was scant chance of Spielberg and Lucas getting the old-school summer-movie mojo back, 19 years after the last, wearying Last Crusade. I wanted to believe it, and my faith was partly rewarded. The new movie strikes a reasonable balance between CGI (the Dark Star where Lucas lives) and real stunts (Spielberg, keeping the faith), and it has been shot and edited by old Spielberg hands to look like a picture copyrighted in the pre-MTV, pre-Flashdance, and pre-digital effects eras, when everything had to get faster and glitzier. Too much digital hullabaloo regurgitated in three-second bursts on-screen and I start to nod off, my synapses overloaded with visual junk food.

I stayed awake and alert throughout Crystal Skull, however, even during the heavy-going expository bits, which should have been delivered on the fly and off the cuff, like so many Hitchcock “MacGuffins.” More effort, frankly, should have gone into making the plasticized crystal skull itself look a little more imposing. For this I blame Lucas, with whom I have been estranged since the near-debacle of the Star Wars prequels. Actually, I blame Lucas for everything that went wrong; surely, the Caddyshack-ish gophers that pop up in the first sequence, spoiling the action beats, were his idea. I’d blame him for the silly, bendy-twisty contortions Shia LaBeouf endures atop moving vehicles during the big Peru chase, if I hadn’t recalled them from Spielberg’s non-Lucas pictures. Oh well: Boys will be boys.

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