Posts Tagged ‘Video Game Review’

iPod App Review: “Stuck Genie”

appicon_stuck_genie1Stuck Genie (Warner Bros., 2009)
purchase this iPod app (iTunes)

There’s a seemingly limitless number of them, but the rules for most iPod game apps are essentially the same: they have to be affordable enough to trigger a regret-free impulse buy, they need to be colorful enough to grab our attention, and they have to be simple enough to get the hang of in a few minutes (or less). Warner Bros.’ latest entry into the app arena, the intriguingly titled Stuck Genie, goes three for three; it sells for $1.99, boasts the sort of bright, cartoony graphics that iPod game developers (and consumers) seem to love, and its mechanics are simple enough for anyone with one finger and two minutes to master.

stuckgenie_031-266x4001The premise is simple too, pitting the player against the mischevious Puzzle Genie, who has challenged you to free his captives by pushing a ball through a series of mazes via click and drag. In each maze, you need to collect a handful of other balls, which is accomplished by simply bumping up against them. Get them all before your time runs out, and you’ve completed the level. Repeat as necessary.

If this sounds like a premise in need of a twist, don’t worry — Stuck Genie gives you one, in the form of a series of mazes that require you to pick up the balls in a certain order, then rotate the shapes you create in order to get around corners and through passages. The developers did a fine job of ramping up the difficulty at odd intervals, too, allowing the game to lull you into a pattern of gameplay before delivering an unexpected jolt that inevitably produces colorful bursts of profanity. I picked it up quickly, and so did my 10-year-old nephew; like any good iPod game, it’s great for short bursts of concentration when you’re stuck without anything else to do, difficult to put down and easy to resume. (Word of warning, though — simply hitting the home button on your iPod and leaving the game won’t save it; you need to exit and save manually if you want to retain your progress.)

For fans of colorful puzzle games with deceptively simple mechanics, Stuck Genie delivers 73 increasingly infuriating levels of action for under two bucks. What else do you want?

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Video Game Review: “Dynasty Warriors: StrikeForce”

Dynasty Warriors: StrikeForce (2009, Koei)
purchase from Amazon

I was going to write a real review for this game, but here’s the deal: it’s too fucking hard. Not writing about it, mind you, but playing the damn thing.

Dynasty Warriors: StrikeForce has much stronger RPG elements than the previous DW titles, because this one puts you in the shoes of just one warrior. (I personally chose Zhou Yu because I find it hilarious that he’s gone from scholar to marching band leader, with his raven black hair and swirling baton like a bo staff of pain.) You will find yourself in the middle of a small town with just a handful of pedestrians and a few shops. There is a also a message board where you can accept small challenges for (at the time) small gold rewards; complete a few of these, and you’ll finally get to accept a mission or storyline quest. Like all the other Dynasty Warriors, it begins with the Yellow Turban rebellion.

On the gameplay front, it seems like they decided to take a few elements of Monster Hunter, where you can farm resources from your enemies and wooden crates thoughout the level and use them to craft weapons, abilities and even expand the shops. Expanding the shops will allow them an even larger selection of items, skills and weapons to choose from. Fighting in the game is at times very much like your traditional Dynasty Warriors game as well, until you’re introduced to jumping, and the game’s new frustrating platformer additions. It can seriously take awhile to figure out just how the hell you’re supposed to get to certain areas in the game. The jumps they ask you to accomplish can be equally ridiculous, forcing you to combine a dashing charge and double jumps to help you leap beautifully from one ledge to another. Just pray that you don’t hit the invisible barrier, sending you crashing down to ground level and giving yourself a fun chance to try the whole thing over. Sweet!

StrikeForce’s great new addition is the ability to do these missions with up to four players online. That may have been a lot of fun and really helped get past the harder missions, but whenever I went to one of their online towns, no one was around. So much for that idea. Now I’d love to give you a detailed description of just how the game progresses and all of its great features, but you see, after hours and hours of attempting to beat Zhang Jiao as he and his three brothers flew around the room shooting large fireballs everywhere, trying keep me from destroying the tower (which occasionally sends large electric waves that also hit me), I gave up. Even if you manage to take down the tower and then the three brothers, those three assholes come back to life immediately — except this time as Super Saiyan versions. So until I can find someone to help me with it, fuck this game and fuck this review.

Peace.

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