Posts Tagged ‘Videogame Review’

Video Game Review: “Dynasty Warriors: Gundam 2″

61isixlxwel_aa280_1Dynasty Warriors: Gundam 2 (Koei, 2009)
Purchase from Amazon: Playstation 3 | Xbox 360

Koei’s powerhouse, Omega Force, returns with its second installment of the Dynasty Warriors Gundam franchise, adding all new characters, bosses, missions and online capabilities (but no online co-op — lame, right?). They’ve also really touched up the game’s AI to make even the weaker enemies very difficult at times at the harder setting. It almost reminded me of how hard Dynasty Warriors 3 XL was back in the day. There are several modes to play through, multiple stories, and if you’ve never played a Dynasty Warriors game before, a whole crapload of stuff to acquire through grinding.

Grinding? I know what you’re thinking: sounds boring, right? Well it is usually, but in this title they’ve really gone out of their way to help curb that. Sometimes, when trying to build relationships with one of the game’s many pilots you’ll find yourself doing the same map over and over — but to help change it up for you, different enemies will attack you every time, the terrain will change, and so will the objective (even though you’re running the same mission). This may not sound like much, but it really helps.

One of the new things you’ll find from the last installment — aside from the 43 new mobile suits — is the very large boss battles. When these occur, you will be locked into the battle area, and the camera will be locked onto the boss — which helps keep track of them, since they’re faster and usually have large area attack specials. This also gets a little annoying, because if you get low on health you can’t really change the camera angle to help locate some. The AI gets a little weak here too; one boss has several small limbs that you must attack before you can take a whack at the main body. The problem is your team members don’t seem to understand this, and also don’t even bother trying to evade the enemy’s attacks. So you can find yourself racing against time trying to defeat the boss before he defeats your friends. (more…)

Video Game Review: “Suikoden Tierkreis”

61-v0y2bqa4l_sl500_aa280_1Suikoden Tierkreis (Nintendo DS, Konami, 2009)
purchase this game (Amazon)

I’ve been playing the Suikoden series since it first came stateside in 1996. Each story typically would touch on a cataclysmic event in the planet’s history, which involved one of the True Runes. The stories, while on different timelines, would usually have some sort of recurring cast which would help tie each story together. I was excited and intrigued when I saw that the DS was getting its own installment of the series in Suikoden Tierkreis.

However, the addition of touch-screen mechanics wasn’t the only change — this title is a spin-off from the rest of the Suikoden series. One of the series traits they removed was that every character had his/her own personal weapon, instead deciding to go with the more traditional “buy them at a shop” method. With all the minor changes, this game still remains a solid RPG title for the DS.

The story starts in your typical small village (named Citro, in this case). The protagonist is a member of Citro’s defense force, and the game follows the ongoing global conflicts with the Kingdom of the Order. You eventually come to head up your own company and find and recruit up to 108 characters to help your cause, which helps extend play value. Sadly, previously recurring characters like Vikki are absent from this list.

The combat system plays similar to its predecessors, allowing four team members in each battle plane. Magic is gifted (called “mark of the stars”) via special books, as opposed to runes, and is used with an MP pool. Each of the characters is given different magic from the books, giving them each their own unique feel and use. Cooperative attacks have made their way back into the game as well, to help deepen the strategy a bit.

The title’s most impressive note is its fantastic background designs, which are both creative and filled with a brilliant attention to detail. The musical score is masterfully blended into the environment, truly immersing you into the Suikoden universe even through the tiny DS screen. The voice acting, however, is poor, thanks to the protagonist’s machine-gun delivery of his lines — and the character’s inability to even pick up on the slightest of clues is sometimes mind-blowing.

The character designs are decent enough, even if they are a bit heavy on the anime side — you can see a character’s personality spelled out for you in their look. The characters do hit a large spectrum of personalities, from the dull to the ridiculous, which should help attract the wide age range of DS users into the franchise. The storyline remains deep, and has its fair share of twists and side stories along the 40+ hours of gameplay it provides. All in all, this game remains one of the console’s best RPG titles to date, and is sure to deliver without regret.